I press z and x to see if that will do the trick but the little pointer on the gauge did not go up or down. So thank you to them if they read this article, oh my gosh.So I built a rocket to fly to the moon and when I was just about to come upon my maneuver node to land on the moon, I try to accelerate but find what my engine controls are not working. Absolutely," Simpson said."Dude, this community is so great. "If there's something we can do to make those easier to build on our side. However, Simpson said if there are "technical blockers" getting in the way of someone's custom KSP controller build, they should reach out to Star Theory. "We do love those controllers," he said, adding Star Theory isn't "doing anything to prevent people from building those kind of controllers." Citing the incredible custom controllers people have built for the original game, Simpson said he hopes fans continue to build them for the sequel. “Simpson said there's a new kind of fun to be had discovering what "weird things you can build" using the new system, something he calls a "new set of toys to play with." "That's all completely unexplored territory, literally and figuratively." Kerbal Space Program Community Continues to AstoundDuring our interview, Simpson mentioned the KSP community and how incredible it is for both fans and the developers. What Star Theory is working on is giving newcomers the information they need "in an intuitive way," with some of it coming from context or in-game animations, teaching the game "visually in a way that's really much easier to digest." That would be breaking it," Simpson said. "Of course we're not making the game less challenging. It just makes everything a lot easier," he said.But the Game Is Still Challenging Star Theory has moved many of the functions from hotkeys to a visual interface, without taking away the challenge of KSP."That's partly just kind of a convenience thing. Where's the button to make it go? Like, the very first thing you do in the game's on a hot key." "I know a lot of people's first experience with the original game is: I've got a rocket on the pad and I'm ready to go. Simpson said the layer of jargon sitting over the magic diamond of awesomeness appeals to the KSP core players, and Star Theory is working to keep the core experience intact while removing the layer keeping newer people out. It's also, this is the dirty secret, not that difficult to understand." "Once you understand the core mechanics of the game, it's so addictive and it's so much fun. "After I played the game, I was like, you gotta play this. "I've been playing this game since 2012, version 0.15," Simpson said, adding he was so excited about it, he emailed his brother and gifted him a copy. Simpson said the team recognizes how overwhelming the original game can seem for someone just starting it up. That's still at the center of what we're doing." Star Theory Wants Kerbal Space Program 2 to be More AccessibleAs fun as KSP is, for someone approaching it with a fresh set of eyes, it can come across as daunting, if not downright opaque. He admitted it's possible Star Theory could get the balance between simulation and goofiness wrong, "and that's not what Kerbal's about. Like, their presence always makes things a little bit goofier," Simpson said. "We're relying a lot on the Kerbals themselves to preserve some of the original flavor. But Simpson said the Kerbals themselves help keep the game from going too far into the realm of straight simulation. There's a fear the sequel to KSP could have a little too much polish, given the iterative design process of the original game.
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